Requires the player to activate the Gunpla's Attribute by equipping at least five Gunpla Parts with the same Attribute.

The Gunpla may not consume boost gauge from using Steps by certain chance. Gundam Seed Destiny/Gundam Seed Astray. The Collection progress is permanently recorded after obtaining a Part, so don't worry about loss in its progress. Shot when holding down shoot. - [Gundam Beam Rifle]’s ‘Last Shooting’ labelled as Beam-Shot EX Skill which requires to connect its initial melee hit to trigger its full attack Therefore EX Skill such as Trans-Am Raid will conflict with other EX Skills with unique textures: Hyper Mode -> Trans-Am Raid = Hyper Mode's buffs are removed due to Trans-Am Raid's unique texture conflicting with Hyper Mode's. 4☆ Providence Gundam. - Strong Melee attack after a Step by double tapping, Guards during Steps. It also does not stack with EX Skills as no damage fluctuations were observed. The continuing theory on the exact operations of Pierce & Power is how they operate on a percentile-based increases in their effects, initially hinted by [EX Skill Pierce/Power boosted XX%] Part Traits’ numerical indications of said boosts.

Word Tags are passive bonuses that increases the Gunpla’s Parameters in direct % and is immediately reflected in the Parameters during Gunpla Build. Join our GNL Discord Server for latest information and to chat, discuss, and answer each others' questions, refer to this GBGW Guide's Combat -> Weapons -> LR Weapon. USE: Player1 (EX Skill Effect up 20% & Combat Stance y) + Player2 (Archer Stance y), EFFECT: Player1 ( [Combat Stance y+20%] & [Archer Stance y] )  ,  Player2 (Combat Stance +20%y & Archer Stance y). Directly increases the effect of offensive EX Skill's Pierce / Power. - Strong Melee attack after a Step by double tapping, Charge (fills Job Gauge 5%/sec) replaces Guard. Gundam Seed.

The Aegis was rolled out on January 20, CE 71, together with the other suits produced in the project. This direct Power boost behaves like a passive Buff that's immediately activated when entering combat, making this Part Trait particularly powerful and highly sought after (especially with Melee/Shooting Power).

Legs = Armor, DEF, RES

Refer to this dedicated GBGW article in clarifying how to get and manage these Marks.

Requires the player's Gunpla to be using specific Word Tags in order to activate the trait's effects.

EX Buff Effect boost applies to buffs you USE and those extend to the whole squad. A morbid reference was also included in its shield. One of the original five mobile suits created as part of the Atlantic Federation's G Project. The final transition of Proficiency Lvl 9 -> 10 provides Cost reduction of 8 -> 10.

- [Aegis Gundam Shield]’s ‘Shield Throw’ being labelled as Physical-Melee EX Skill that throws the shield at the targeted enemy - [Gundam Beam Rifle]’s ‘Last Shooting’ labelled as Beam-Shot EX Skill which requires to connect its initial melee hit to trigger its full attack Shot Power boost (refer to this GBGW Guide's Combat -> Weapons -> LR Weapon on the explanation for Close/Mid/Long Range). This particular Part Trait increases both Normal and Sp. - Charge replaces Guard. Community tests have shown that CRITs only affect Normal, Strong Melee and Sp. In MA mode, it has two different sub modes, 'cruise' and 'attack'. - Limit Burst = Prevents stuns during Normal melee attacks, increases Melee ATK. Decreases the amount of boost gauge consumption with Steps (quick dashes) and High-Speed-Movement (long dashes forward/backward). Body = [Armor], DEF, RES Back = Armor, DEF, RES Pay attention to Solo/Balanced/Support roles as it determines how the AI pattern decides on which enemy to target with its allies: Solo prefers attacking other unengaged enemies, Support prefers targeting the same enemies as teammates while Balanced is the middle ground between Solo and Support that seems to prefer targeting the closest enemy.

The game currently has a special, unlabeled Category of EX Skills that is identifiable for its brief freeze-frames and stylistic camera movements (Last Shooting, Iron Impact, Palma Flocina, Max Output Buster Rifle etc). These special EX Skills, where the community dubbed them as "cinematic", "hissatsu", "cutscene" EX Skills, are responsible for having the strongest and flashiest attacks in the game.

Most likely triggered against MG enemies. Arms = [Melee ATK], DEF Requires the enemy to be using specific Word Tags in order to activate the trait's effects. - All ranged weapon attacks become effective from mid-range, Sp. The three different modes (MS mode, MA cruise mode and MA attack mode) also means that Aegis's pilot needs to have higher skills to be able to use the suit effectively. ☆4 = Pink, Cost 80, Part Lvl 60 Every AI Pilot comes with one unique Job License other than the All-Rounder with unique abilities and Parameter bonuses. Using Guard in this state activates a stronger 'pink' Guard. A number that indicates the Gunpla’s overall performance of all the equipped Parts. Requires more extensive testing with other effects. Consider Supporting us with GamePress Boost! According to these descriptions, attacking with EX Skills does not calculate the enemies' DEF Parameter values.

☆3 = Blue, Cost 60, Part Lvl 40 Part Traits are passive bonuses that are activated during combat when their conditions are fulfilled. It is particularly effective against powerful single-hit EX Skills. The player’s targeting cursor will turn Blue for Attribute advantage, Red for disadvantage, and White for neutral: Attribute advantage should be utilized against powerful enemies and adds another layer of strategy for the players to consider in Missions.

Increases the damage values by flat amount when the corresponding attack types are used. Prototype Commander-use Transformable Assault Mobile Suit, HG 1/144 R-05 GAT-X303 Aegis Gundam (2011): box art.

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Requires the player to activate the Gunpla's Attribute by equipping at least five Gunpla Parts with the same Attribute.

The Gunpla may not consume boost gauge from using Steps by certain chance. Gundam Seed Destiny/Gundam Seed Astray. The Collection progress is permanently recorded after obtaining a Part, so don't worry about loss in its progress. Shot when holding down shoot. - [Gundam Beam Rifle]’s ‘Last Shooting’ labelled as Beam-Shot EX Skill which requires to connect its initial melee hit to trigger its full attack Therefore EX Skill such as Trans-Am Raid will conflict with other EX Skills with unique textures: Hyper Mode -> Trans-Am Raid = Hyper Mode's buffs are removed due to Trans-Am Raid's unique texture conflicting with Hyper Mode's. 4☆ Providence Gundam. - Strong Melee attack after a Step by double tapping, Guards during Steps. It also does not stack with EX Skills as no damage fluctuations were observed. The continuing theory on the exact operations of Pierce & Power is how they operate on a percentile-based increases in their effects, initially hinted by [EX Skill Pierce/Power boosted XX%] Part Traits’ numerical indications of said boosts.

Word Tags are passive bonuses that increases the Gunpla’s Parameters in direct % and is immediately reflected in the Parameters during Gunpla Build. Join our GNL Discord Server for latest information and to chat, discuss, and answer each others' questions, refer to this GBGW Guide's Combat -> Weapons -> LR Weapon. USE: Player1 (EX Skill Effect up 20% & Combat Stance y) + Player2 (Archer Stance y), EFFECT: Player1 ( [Combat Stance y+20%] & [Archer Stance y] )  ,  Player2 (Combat Stance +20%y & Archer Stance y). Directly increases the effect of offensive EX Skill's Pierce / Power. - Strong Melee attack after a Step by double tapping, Charge (fills Job Gauge 5%/sec) replaces Guard. Gundam Seed.

The Aegis was rolled out on January 20, CE 71, together with the other suits produced in the project. This direct Power boost behaves like a passive Buff that's immediately activated when entering combat, making this Part Trait particularly powerful and highly sought after (especially with Melee/Shooting Power).

Legs = Armor, DEF, RES

Refer to this dedicated GBGW article in clarifying how to get and manage these Marks.

Requires the player's Gunpla to be using specific Word Tags in order to activate the trait's effects.

EX Buff Effect boost applies to buffs you USE and those extend to the whole squad. A morbid reference was also included in its shield. One of the original five mobile suits created as part of the Atlantic Federation's G Project. The final transition of Proficiency Lvl 9 -> 10 provides Cost reduction of 8 -> 10.

- [Aegis Gundam Shield]’s ‘Shield Throw’ being labelled as Physical-Melee EX Skill that throws the shield at the targeted enemy - [Gundam Beam Rifle]’s ‘Last Shooting’ labelled as Beam-Shot EX Skill which requires to connect its initial melee hit to trigger its full attack Shot Power boost (refer to this GBGW Guide's Combat -> Weapons -> LR Weapon on the explanation for Close/Mid/Long Range). This particular Part Trait increases both Normal and Sp. - Charge replaces Guard. Community tests have shown that CRITs only affect Normal, Strong Melee and Sp. In MA mode, it has two different sub modes, 'cruise' and 'attack'. - Limit Burst = Prevents stuns during Normal melee attacks, increases Melee ATK. Decreases the amount of boost gauge consumption with Steps (quick dashes) and High-Speed-Movement (long dashes forward/backward). Body = [Armor], DEF, RES Back = Armor, DEF, RES Pay attention to Solo/Balanced/Support roles as it determines how the AI pattern decides on which enemy to target with its allies: Solo prefers attacking other unengaged enemies, Support prefers targeting the same enemies as teammates while Balanced is the middle ground between Solo and Support that seems to prefer targeting the closest enemy.

The game currently has a special, unlabeled Category of EX Skills that is identifiable for its brief freeze-frames and stylistic camera movements (Last Shooting, Iron Impact, Palma Flocina, Max Output Buster Rifle etc). These special EX Skills, where the community dubbed them as "cinematic", "hissatsu", "cutscene" EX Skills, are responsible for having the strongest and flashiest attacks in the game.

Most likely triggered against MG enemies. Arms = [Melee ATK], DEF Requires the enemy to be using specific Word Tags in order to activate the trait's effects. - All ranged weapon attacks become effective from mid-range, Sp. The three different modes (MS mode, MA cruise mode and MA attack mode) also means that Aegis's pilot needs to have higher skills to be able to use the suit effectively. ☆4 = Pink, Cost 80, Part Lvl 60 Every AI Pilot comes with one unique Job License other than the All-Rounder with unique abilities and Parameter bonuses. Using Guard in this state activates a stronger 'pink' Guard. A number that indicates the Gunpla’s overall performance of all the equipped Parts. Requires more extensive testing with other effects. Consider Supporting us with GamePress Boost! According to these descriptions, attacking with EX Skills does not calculate the enemies' DEF Parameter values.

☆3 = Blue, Cost 60, Part Lvl 40 Part Traits are passive bonuses that are activated during combat when their conditions are fulfilled. It is particularly effective against powerful single-hit EX Skills. The player’s targeting cursor will turn Blue for Attribute advantage, Red for disadvantage, and White for neutral: Attribute advantage should be utilized against powerful enemies and adds another layer of strategy for the players to consider in Missions.

Increases the damage values by flat amount when the corresponding attack types are used. Prototype Commander-use Transformable Assault Mobile Suit, HG 1/144 R-05 GAT-X303 Aegis Gundam (2011): box art.

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gbgw aegis gundam

- Recovery, Some of the attacking EX Skills are used very differently from their prescribed Categories such as: Increases the recovery speed of Gunplas boost gauge.

This section is dedicated in providing a better knowledge on each Part Trait's requirements, functionalities and differences. Scan of Aegis Gundam (Atmospheric Equipment) in, GAT-X303 Aegis Gundam (Atmospheric Equipment) Lineart & Profile (SEED:RE). Increases the rate of filling the Job Gauge in percentile. Short/Mid/Long-Range determines the AI pattern only when the AI Pilot is set to All-Rounder Job License. - Beam-Shot 4☆ Astray Blue Frame. If any of P/T/S Parts does not reach a tally of five, the Gunpla will have no attribute which consequently does not gain any bonuses or weaknesses. Shots, retreats back to long-range after forced to do a normal melee combo. ATK values directly increases the damage potential with all attacks while other defensive DEF & RES values reduces damage taken against attacks.

Progress is indicated after Missions’ result screens as [xx left] under AI Proficiency Lvl. Short-Range behaves similarly to Defender/In-fighter, Mid-Range to Out-Fighter/Mid-Shooter, Long-Range to Long-Shooter/Supporter. There are two types of stuns: short or long. The Aegis was used as the base unit for developing ZAFT's ZGMF-X11A Regenerate Gundam. Nu Gundam parts 0.336% VS other pinks 0.081%). - Beam-Melee Note that some of the descriptions may not be final and prone to change due to difficulty in testing their effects. Having a high CPWR as the Player's Gunpla in Missions can be utilized to find others' Relief Gunplas with similar CPWR values. - [Mobile SUMO Gold Arms]’s ‘IF Bunker’ as Beam-Shot that combos both a range & melee attack in a single use. High-speed movement into the enemy and Guards immediately in front of the enemy (repeats this process after each combo), rarely uses Steps, occasionally uses range attacks during high-speed movement or at melee range.

This is an incredibly useful function for comparing between different Parts’ maximum values on Parameters, EX Skills and Part Traits to determine which one is more suited for the player's needs. Reduces the initial cooldown of an EX Skill before its use; the numbers indicated with (X) next to cooldown. Shield = All except ATK Mobile Suit Gundam SEED: Never Ending Tomorrow, Advanced Mobile Suit in Action (AMSiA / AMIA), GAT-X105+AQM/E-X03 Launcher Strike Gundam, YFX-600R GuAIZ Experimental Firearms Type, ZGMF-LRR704B GINN Long Range Reconnaissance Type, ZGMF/TAR-X1 GINN Tactical Air Reconnaissance Type, TMF/A-802 P-Mod.W BuCUE Waltfeld Custom Type, MBF-P03secondL Gundam Astray Blue Frame Second L, MBF-01 Gundam Astray Gold Frame Amatsu Perfect Form, MBF-P01-ReAMATU Gundam Astray Gold Frame Amatsu, UTA/TE-6 GOOhN Underground Mobility Test Type, GAT-X105E+AQM/E-X02 Sword Strike Gundam E, GAT-X105E+AQM/E-X03 Launcher Strike Gundam E, https://gundam.fandom.com/wiki/GAT-X303_Aegis_Gundam?oldid=475588, 2 × "Igelstellung" 75mm Multi-barrel CIWS, GAT-X303 Aegis Gundam (Atmospheric Equipment). 9. - Limit Burst = Greatly reduces the cooldown of player teammates’ EX Skills while active. - Limit Burst = Greatly increases reload speed. Due to these limitations, the attack can be canceled by an obstacle, hit the wrong target or simply be out of range. ☆5 = Gold, Cost 100, Part Lvl 80.

Requires the player to activate the Gunpla's Attribute by equipping at least five Gunpla Parts with the same Attribute.

The Gunpla may not consume boost gauge from using Steps by certain chance. Gundam Seed Destiny/Gundam Seed Astray. The Collection progress is permanently recorded after obtaining a Part, so don't worry about loss in its progress. Shot when holding down shoot. - [Gundam Beam Rifle]’s ‘Last Shooting’ labelled as Beam-Shot EX Skill which requires to connect its initial melee hit to trigger its full attack Therefore EX Skill such as Trans-Am Raid will conflict with other EX Skills with unique textures: Hyper Mode -> Trans-Am Raid = Hyper Mode's buffs are removed due to Trans-Am Raid's unique texture conflicting with Hyper Mode's. 4☆ Providence Gundam. - Strong Melee attack after a Step by double tapping, Guards during Steps. It also does not stack with EX Skills as no damage fluctuations were observed. The continuing theory on the exact operations of Pierce & Power is how they operate on a percentile-based increases in their effects, initially hinted by [EX Skill Pierce/Power boosted XX%] Part Traits’ numerical indications of said boosts.

Word Tags are passive bonuses that increases the Gunpla’s Parameters in direct % and is immediately reflected in the Parameters during Gunpla Build. Join our GNL Discord Server for latest information and to chat, discuss, and answer each others' questions, refer to this GBGW Guide's Combat -> Weapons -> LR Weapon. USE: Player1 (EX Skill Effect up 20% & Combat Stance y) + Player2 (Archer Stance y), EFFECT: Player1 ( [Combat Stance y+20%] & [Archer Stance y] )  ,  Player2 (Combat Stance +20%y & Archer Stance y). Directly increases the effect of offensive EX Skill's Pierce / Power. - Strong Melee attack after a Step by double tapping, Charge (fills Job Gauge 5%/sec) replaces Guard. Gundam Seed.

The Aegis was rolled out on January 20, CE 71, together with the other suits produced in the project. This direct Power boost behaves like a passive Buff that's immediately activated when entering combat, making this Part Trait particularly powerful and highly sought after (especially with Melee/Shooting Power).

Legs = Armor, DEF, RES

Refer to this dedicated GBGW article in clarifying how to get and manage these Marks.

Requires the player's Gunpla to be using specific Word Tags in order to activate the trait's effects.

EX Buff Effect boost applies to buffs you USE and those extend to the whole squad. A morbid reference was also included in its shield. One of the original five mobile suits created as part of the Atlantic Federation's G Project. The final transition of Proficiency Lvl 9 -> 10 provides Cost reduction of 8 -> 10.

- [Aegis Gundam Shield]’s ‘Shield Throw’ being labelled as Physical-Melee EX Skill that throws the shield at the targeted enemy - [Gundam Beam Rifle]’s ‘Last Shooting’ labelled as Beam-Shot EX Skill which requires to connect its initial melee hit to trigger its full attack Shot Power boost (refer to this GBGW Guide's Combat -> Weapons -> LR Weapon on the explanation for Close/Mid/Long Range). This particular Part Trait increases both Normal and Sp. - Charge replaces Guard. Community tests have shown that CRITs only affect Normal, Strong Melee and Sp. In MA mode, it has two different sub modes, 'cruise' and 'attack'. - Limit Burst = Prevents stuns during Normal melee attacks, increases Melee ATK. Decreases the amount of boost gauge consumption with Steps (quick dashes) and High-Speed-Movement (long dashes forward/backward). Body = [Armor], DEF, RES Back = Armor, DEF, RES Pay attention to Solo/Balanced/Support roles as it determines how the AI pattern decides on which enemy to target with its allies: Solo prefers attacking other unengaged enemies, Support prefers targeting the same enemies as teammates while Balanced is the middle ground between Solo and Support that seems to prefer targeting the closest enemy.

The game currently has a special, unlabeled Category of EX Skills that is identifiable for its brief freeze-frames and stylistic camera movements (Last Shooting, Iron Impact, Palma Flocina, Max Output Buster Rifle etc). These special EX Skills, where the community dubbed them as "cinematic", "hissatsu", "cutscene" EX Skills, are responsible for having the strongest and flashiest attacks in the game.

Most likely triggered against MG enemies. Arms = [Melee ATK], DEF Requires the enemy to be using specific Word Tags in order to activate the trait's effects. - All ranged weapon attacks become effective from mid-range, Sp. The three different modes (MS mode, MA cruise mode and MA attack mode) also means that Aegis's pilot needs to have higher skills to be able to use the suit effectively. ☆4 = Pink, Cost 80, Part Lvl 60 Every AI Pilot comes with one unique Job License other than the All-Rounder with unique abilities and Parameter bonuses. Using Guard in this state activates a stronger 'pink' Guard. A number that indicates the Gunpla’s overall performance of all the equipped Parts. Requires more extensive testing with other effects. Consider Supporting us with GamePress Boost! According to these descriptions, attacking with EX Skills does not calculate the enemies' DEF Parameter values.

☆3 = Blue, Cost 60, Part Lvl 40 Part Traits are passive bonuses that are activated during combat when their conditions are fulfilled. It is particularly effective against powerful single-hit EX Skills. The player’s targeting cursor will turn Blue for Attribute advantage, Red for disadvantage, and White for neutral: Attribute advantage should be utilized against powerful enemies and adds another layer of strategy for the players to consider in Missions.

Increases the damage values by flat amount when the corresponding attack types are used. Prototype Commander-use Transformable Assault Mobile Suit, HG 1/144 R-05 GAT-X303 Aegis Gundam (2011): box art.

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